SetMatrix(“_RangeMatrix”,matrixR)
texcoord=coord
positionWS - input
xyz *= depth
vertex=mul(UNITY_MATRIX_VP,worldPos)
摘要:數字雨特效主要透過三個部分組成(1)隨機文字float text(float2 fragCoord, float3 iChannel0,float3 iChannel1 ,float2 iChannelResolution){floa