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鋼鐵雄心4開發日誌 | 630 補給和桑葚港

作者:由 猹猹猹中堂 發表于 遊戲時間:2021-07-07

鋼鐵雄心4怎麼補給

牧遊社 牧有漢化翻譯

HOI4 Dev Diary - Supply and Mulberry Harbors

Arheo, Director of Cured Meats

Greetings all, and welcome to today‘s dev diary on the huge supply system update coming with the Barbarossa update。 Before we begin, I’ll leave a heads up that this will be the last dev diary before we break for summer, so don‘t expect anything new until some time in August at the earliest。

大家吼啊, 歡迎大家來看本週的日誌!這篇日誌主要是關於

巴巴羅薩Barbarossa

更新中的大型補給系統的更新情況。在開始之前我要打個預防針,這將是我們在放暑假之前的最後一個日誌。所以自八月初之前不要期待什麼新東西啦。

Since we last talked about supply, a few things have changed。 We found that the way truck need could take off and spike was hard to deal with and that watching out so you didn’t overload individual supply hubs was a bit too intensive。 We also felt that the way the mapmode worked made it very difficult to project how well supply was flowing。

在上一次我們談到了補給之後,有一些內容做出了變化。我們發現如果按照之前的設計進行,會造成卡車需求量陡增到難以處理的地步。同時如果要玩家一直保持監控以確保單個

補給中心Supply Hub

不過載的話,操作量也太大了。我們還覺得地圖模式的機制很難表現出補給的流通情況。

The iteration we have now aims at addressing these shortcomings。 It‘s now possible for divisions to supply from multiple hubs。 Trucks are now less of a strict necessity, rather something you can assign to hubs to make sure they can project supplies further away。 Finally, the mapmode has changed to better show the spread of supply as well as current status for divisions。

我們現在重做的地方旨在於解決這些不足。現在部隊可以從複數個補給中心獲得補給。卡車也不再是剛性需求,相反你可以將卡車分配給補給中心來確保它們可以將補給運送到更遠方。最後,我們也對地圖模式做出了一些變化,從而能更好地展示補給的擴散以及部隊當前的補給狀況。

Supply flow

補給流

From each hub connected back to the capital, potential supply is projected outwards - adding up when overlapping。 This is represented by the brighter colors below。 For each province in distance that supply needs to travel from a hub, there is a reduction in the amount as some is lost。 The amount depends on various factors like terrain, crossing rivers etc。 The dark purple areas below are reduced to local supply only, and the highlighted red-orange areas indicate locations where there are units suffering from significant supply issues。

每一個補給中心都連線著首都,補給從這些補給中心向外輸送——如果補給有重合的話則會疊加,我們在下圖中用更亮的顏色來表示。補給從補給中心到各省份有一段距離,所以補給在數量上會因為損耗有所減少。損耗的數量取決於多個因素,比如地形、跨河等等。下圖深紫色區域意味著該區域只有本地補給。高亮的橙紅色區域則意味著該地區單位正面臨著顯著的補給問題。

鋼鐵雄心4開發日誌 | 630 補給和桑葚港

In the picture above, the Ukraine/Caucasus front is mainly struggling because it is overextending before the captured rails have been converted, so a lot of the rail network there is not operating。 When a railway is taken over there is a longer cooldown when it gets converted for use by you (representing a combination of repaired damage, gauge-alteration, and general maintenance), and without connected hubs supply won’t flow。

上圖中烏克蘭/高加索前線是補給最困難的地方,這主要是因為在佔領鐵路還沒有轉換完成的時候推進過快,而大量鐵路網還沒有正常運轉。當一段鐵路被佔領後,需要一段比較長的冷卻時間來完成轉換,從而讓你能夠使用鐵路(模擬維修受損鐵路、軌距轉變以及整體維護等事項)。如果鐵路沒有連線至補給中心,則補給不會流向這裡。

How much you can output from each hub depends on the level of railways leading back to the supply capital, and the total max there depends on your industrial base (so Luxemburg can not feed as many as soviet union, for example)。

你能從每個補給中心輸出多少補給,取決於通往首都帶回補給的鐵路等級,總的上限取決於你的工業基礎(所以盧森堡肯定不能養活像蘇聯那麼多的軍隊,舉個栗子)。

鋼鐵雄心4開發日誌 | 630 補給和桑葚港

Here, the clock indicates rails that are not yet converted, and the hub icons with red crosses indicate that they do not connect back to your network。

在上圖中,那個時鐘意味著鐵路還沒有完成轉換,帶紅色叉叉的補給中心標誌意味著它還沒有連線到你的補給網中。

Motorization

摩托化

To increase the range of a hub (perhaps to help supply the front above better) you can choose to improve the motorization level。 The horse icon on the right indicates no motorized supply from the node, but you can opt to toggle it to a higher state of motorization。 Be careful, as this will cost you trucks which are taken from the stockpile。

為了擴大補給中心的補給範圍(也許是為了更好地補給前線)你可以選擇提升摩托化等級。下圖在右側的馬的圖示意味著沒有摩托化運輸的補給從這個節點流出,但是你可以選擇把它切換到一個更高的摩托化水平。請注意,這將會消耗你的庫存卡車。

鋼鐵雄心4開發日誌 | 630 補給和桑葚港

It is also possible to set the motorization level on an army, in which case it will automatically toggle on motorization for hubs that it uses without requiring further interaction from the player。

也可以對一支軍隊設定摩托化等級,這樣它將會自動地切換這支軍隊所使用的補給中心的摩托化等級。玩家就不用之後再去操作了。

鋼鐵雄心4開發日誌 | 630 補給和桑葚港

There are also some other options on a hub。 The star icon lets you move your supply capital to a new location, provided that you have sufficient surrender progress。 This lets you get around issues where your capital ends up cut off or surrounded, but also comes with a period of bad supply as the new location is prepared。

補給中心還有一些其它的選項。上面那個星星圖示讓你可以將自己的補給首都移動到一個新的地方,當你有足夠的投降進度這個功能就可以用了。這會讓你避免當首都被截斷或被包圍時所產生的困境,但新地點的準備同樣也需要一段時間,這段時間裡補給問題將會十分糟糕。

The blue flag next to it lets you control allied access to the node。 This can be a great way to flag to an AI that you do not want them on your front, or to stop them from joining a tight landing situation。

星星圖示後面的藍旗讓你可以控制盟友能否進入節點。這會是一個標示AI的很有效的辦法。你可以告訴他們你不想讓他們進入你的前線,或者讓他們停止進入一個擁擠的登陸場。

The rail icon lets you quickly switch to construction mode and extend rails from there while the green plus will automatically queue up construction for rails to combat any bottlenecks your node may suffer from back towards the capital。 The chevron icon lets you prioritize train allocation if you are running low。

鐵路圖示讓你可以快速地轉換到建築模式並從這裡延伸鐵路,綠色加號將會自動排隊修建鐵路,以防止你的節點因需要返回首都所遭受的瓶頸問題。那個箭頭圖示則讓你可以在你缺乏補給的時候優先把火車分配給這個節點。

Floating Harbors

浮港

As part of No Step Back, we‘re introducing a new dimension to naval invasions。 Floating, or ’Mulberry‘ harbors can now be constructed once the appropriate research has been completed。

作為

絕不後退No Step Back

的一部分,我們現在介紹一種海軍入侵的新內容。在相關的研究結束後,玩家就可以建造浮動的港口,或者說“桑葚港”(譯註:英國研發的、諾曼底登陸時盟軍建造的一種浮動人工港)。

鋼鐵雄心4開發日誌 | 630 補給和桑葚港

These weighty and expensive pieces of infrastructure (don’t look too close at the numbers above hehe) aren’t intended for every-day landings, but are instead intended to represent the equipment used in large-scale operations such as the Battle of Normandy。

這些質量巨大且造價高昂的設施元件(不要盯著上面的數字太近啦,哈哈)不是作為日常的碼頭來使用的,而是代表著在一些大規模作戰(例如諾曼底戰役)中使用的替代裝置。

鋼鐵雄心4開發日誌 | 630 補給和桑葚港

Used carefully, one or more mulberry harbors can keep a sizable invading force supplied without requiring the immediate capture of an important enemy harbor。 Of course, harbors should remain amongst the first targets of any successful invasion, and the supply hubs created by a floating harbor will be temporary; lasting a matter of weeks or months, depending on the strength of enemy air superiority and other factors。

如果使用謹慎得當,一個或更多的“桑葚港”可以保證一支成規模的入侵軍隊不需要立即去佔領一處敵人重要的港口。當然,港口仍然是一次成功入侵的首要目標,由浮港建立的補給中心只是暫時的,僅能持續數週到數月。這取決於敵人的空中優勢和其他因素。

Of course, there is yet more to cover regarding supply, and we‘ll have another diary on this subject in the future, but I hope you like what you’ve seen so far and we’ll be seeing you again after summer!

當然,還有很多關於補給的東西要說,我們會在日後的另一個日誌中介紹這些東西,不過我希望你會喜歡已經看到的東西。夏天之後再見啦!

Oh, and one last thing - one of the new loading screens for NSB is this awesome Polish cavalry, so we figured we should share it as a summer wallpaper for you (fear not, there will be a soviet one eventually!)

哦對了,還有最後一件事。

絕不後退NSB

的新載入介面是這張,棒棒的波蘭騎兵!我們覺得我們應該分享給你們,作為你們的夏季桌面(別擔心,後續會有蘇聯的!)。

鋼鐵雄心4開發日誌 | 630 補給和桑葚港

The vision behind the painting was to present a more historically accurate depiction of the Charge at Krojanty。 This was an engagement in the opening days of WW2, where the elite Polish cavalry surprised a German infantry unit at rest, charged before it could prepare for defense, and dispersed it。 They later withdrew when faced with German armored cars。

這張圖是在描繪一個更符合史實的

克羅揚提衝鋒Charge at Krojanty

。這是在二戰最開始時的一次交戰,當時波蘭的精銳騎兵意外遭遇了一隊正在修整的德國步兵,他們在德軍準備防禦前發起了衝鋒,並且驅散了德軍。他們之後在遭遇德軍裝甲車後撤退。

This battle is famous because it started the, often officially repeated, ahistorical view of Polish cavalry charging German tanks and we wanted to try and make something more accurate (ignore the backdrop。 we couldn‘t resist an epic sunrise on a field, but I hope the feel is there)。

這場戰鬥十分出名,因為它引發了波蘭騎兵硬衝德國坦克的不符合史實的論點,甚至還時常被官方地當做事實講述,而我們希望能做些更符合事實的內容(請忽視掉背景,我們無法抗拒這樣一幅史詩般的朝陽出現在田野上的畫面,但希望這股勁能傳達到。譯註:歷史上的這次衝鋒發生在1939年9月1日夜間)。

We have attached 3 different aspect ration wallpapers for you, and we can’t let this opportunity go without a shoutout to @CreamGene our talented 2D artist responsible for this artwork。

我們附上了三個不同的牆紙給你,同時我們也不會放過這個機會向你大聲喊出

@CreamGene

,他是我們的天才2D藝術家,他創作了這些藝術作品。

https://

forum。paradoxplaza。com/

forum/attachments/nsb_wallpaper_2_4k_4-3-png。735833/

https://

forum。paradoxplaza。com/

forum/attachments/nsb_wallpaper_2_4k_16-9-png。735834/

https://

forum。paradoxplaza。com/

forum/attachments/nsb_wallpaper_2_4k_16-10-png。735835/

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